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Zikkit's Tunnelpack - Warband Review

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  The second warband for the new season of Warhammer Underworlds introduces the cunning and ruthless Skaven of Clan Skyre. Led by the devious Warlock Engineer Zikkit, this Tunnelpack has ventured deep into the mines of Embergard, driven by an insatiable hunger for power. Their prize? The coveted Aqshian Realmstone—Emberstone. This potent resource could tip the balance of power in the Underworlds, and Zikkit is determined to seize it, no matter the cost. At the helm of this chaotic warband is none other than Warlock Engineer Zikkit Rockgnaw [1], a Skaven mastermind who combines malicious cunning with brutal efficiency. Accompanying him is his eager apprentice, Rittak Verm [2], who pilots the deadly Kill-Wheel—a whirling menace that leaves devastation in its wake. The two are supported by a pair of Acolytes: the grim Krittatok [3] and grenadier Nitch Singe-Snout [4], both brimming with the reckless ambition typical of Skaven. Rounding out the team is the volatile blast-vermin Tik-Tik [

Warhammer Underworlds - My thoughts on Warscrolls and Nemesis

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The new edition of Warhammer Underworlds is on the way, and I am very excited! I started painting the miniatures for the game when they were first released in Shadespire , but it wasn’t until Nightvault that I actually started playing. Since then, I’ve become fully immersed in the game, collecting and painting all the available warbands. Over time, Warhammer Underworlds has become more than just a part of my hobby—it has become the centre of it. I’ve taken part in numerous tournaments and regularly play within my local gaming circle. The game’s fast-paced skirmish style, combined with tactical deck-building and highly thematic warbands, makes it uniquely compelling. So naturally, I’m incredibly invested in its ongoing success. From what I’ve seen so far, this new edition looks set to continue that success, and I can’t wait to dive in. Warscrolls and Warband Flavour One of the most significant changes in the new edition of Underworlds is the replacement of faction decks with warscrol

Blazing Assault - Deck Review

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Blazing Assault harnesses the fiery, emotion-riven magic of the Realm of Aqshy to enhance the berserk fury of fighters as they charge in to slay their opponents in the mines beneath Embergard. Playstyle: Strike (Aggro) The Objectives The Objective deck is made up of 12 cards, 6 Surges and 6 End Phase for a total of 16 Glory. 1. Go All Out - End Phase - 1 Glory - 5 or more fighters have a Move and/or Charge token.  An easy to score objective, which becomes increasingly difficult as the game progresses and fighters are slain. What makes this card easy to score is the fighters can be friendly or enemy fighters. Overall, a straightforward objective, but only 1 glory (although that seems the standard for this addition), 3 out of 5. 2. Branching Fate - Surge - 1 Glory - After an attack roll, which contained 3 or more dice (2 or more dice if you are the Underdog) and the result of each symbol was a different result. A nice card, which is clearly dice dependent. In addition, to be most effec

The Emberwatch - Warband Review

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The first warband for the new edition of Warhammer Underworlds, Embergard, features the Age of Sigmar poster boys, the Emberwatch. This group consists of three Stormcast Eternals who have spent many years in the fiery, emotion-riven realm of Aqshy. The warband includes the leader, Ardorn Flamerunner [1], alongside the assassin, Farasa Twice-Risen [2], and the marksman, Yurik Velzaine [3]. Fighter Characteristics Each of the Emberwatch warriors has similar basic characteristics. Ardorn Flamerunner, the leader of the Emberwatch, has a Move of 3, a Save of 1 Block, a Health of 5, and a Bounty of 3. He wields a melee weapon with Range 1, 2 Hammers for 2 Damage, and a ranged weapon with Range 3, 2 Hammers for 1 Damage. Upon Inspiration, Ardorn's Save increases to 2 Block, and both his ranged and melee weapons improve from 2 to 3 Hammers, boosting his accuracy significantly. Farasa Twice-Risen, the assassin, also has a Move of 3, a Save of 1 Block, a Health of 5, and a Bounty of 2. She

What's new for Warhammer Underworlds?

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Warhammer Underworlds is back for a new edition! As such, I intend to invest more time into my blog and focus on this new edition. It has been months since we had any news about Warhammer Underworlds. Today, on the 5th of October, we received an update. At first, I thought I would do a run-down of all the items I picked up from the teaser video, but everyone is doing that. Instead, I want to share my own thoughts. I'm obviously excited about this new edition—this revamp of the game means it will exist for at least another year or more (GW tends to have plans in the works for over a year). I always get extremely annoyed when a game is discontinued, leaving me with hundreds of pounds worth of miniatures and game components that are basically useless. So, the fact that the game will continue is great news. From the card art images (which are now photographs, more on this later), we can see older warbands like Kainan's Reapers, Brethren of the Bolt, Khagra's Ravagers, the Gnarl

Warhammer Underworlds - Playing upgrades to score glory.

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As I finished this article, the new Underworlds information was released.... still, please take a read. As I continue to explore pairings for Lady Harrows Mournflight, I began to think about Malevolent Mask, Rimelock Relics and Toxic Terrors. Each of these decks use upgrades to score Objectives cards to a greater or lesser extent. This then leads to the idea of Seed Glory (the initial one or two points of glory needed to access the Power deck, and then to score the Objectives). Rimelocked Relics Recently, at my local gaming club and in the few tournaments I have attended, I have seen a lot of Rimelocked Relics. Equally, I have tried the deck myself (paired with Magore's Fiends - Nemesis Deck Library) and have found that it pairs well with aggressive warbands. Why do I state this? A number of the Objective cards,within the deck, require your fighters to be holding Objective tokens in enemy territory and/or to have enemy fighters out of action. In addition, some Objectives require fi