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Warhammer Underworlds - Gnarlwood warbands

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Checkout my  Warhammer Underworlds - Contents Page for more articles. Gnarlwood saw Warhammer Underworlds return from the Nethermaze, deep in the Realm of Shadows back to the Realm of Beasts. Instead of the mountainous Beastgrave, the setting was a carnivorous forest, tying the Underworlds with Warcry. The Sons of Velmourn Grand Alliance: Death (Soulblight Gravelord) Number of fighters: 5 Access to magic: No wizard Playstyle: Aggro (Rivals), Flex (Nemesis) One of the warbands introduced in Gnarlwood is the Sons of Velmourn, a formidable group of Grave Guard fighters. For three decades, I have been an ardent player of the Undead forces, and when I set out to paint this warband, I envisioned them adorned in the distinguished dark blue colors reminiscent of the notorious Night Lords from Warhammer 40,000. This inspiration sprouted from the iconic shield of Sir Jedran Falseborn, seemingly bearing the symbol of the Night Lords. I want to like this warband but they suffer from two main weak

Warhammer Underworlds - Nethermaze warbands

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Checkout my  Warhammer Underworlds - Contents Page  for more articles. The sixth season if Warhammer Underworlds saw our warbands descend further below the Shadowsea of Ulgu into the Nethermaze.  The Nethermaze rests below Harrowdeep, acting as a twisted inversion where reality bends to the whims of its shadowy masters. These mysterious entities were born from the Orb Duplicita – also known as the Liar’s Moon – a crucible of dark energies on the Outer Rim of Ulgu.  The Shadeborn Grand Alliance: Order (Daughters of Khaine) Number of fighters: 4 Access to magic: One level 1 wizard Playstyle: Aggro The Shadeborn are a group of four aelves. As such they are quite fragile but are reasonably accurate. They have lost some power since their initial release following the change to the Gloom (cover) hex rule. The warband now needs to pair with a deck that can provide them with additional cover hexes to help them score objectives and utilise their abilities.  The warband also has a reasonably cha

Warhammer Underworlds - Harrowdeep warbands

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  Checkout my  Warhammer Underworlds - Contents Page for more articles. For the start of Warhammer Underworlds' fifth season our intrepid warbands are descending beneath the waves of the Shadowseas of the Umbral Veil in the Realm of Ulgu. Harrowdeep is a cavernous labyrinthe beneath the seabed of the Shadowsea constructed by Shadow Daemons using Shadow magic. The warbands trapped within Harrowdeep have but one choice to escape the labyrinth is to delve deeper into the maze.  On a side note this has to be my favourite season, as I like all the warbands.   Xandire's Truthseekers Grand Alliance: Order (Stormcast Eternals) Number of fighters: 4 (Total of 14 wounds) Access to magic: One level 1 wizard Top Cards Objectives: Banish the Dark Blaze of Glory Brave the Darkness Gambits: Advance as One Blazing Arrow Sigmarite Wardens Upgrades: Indomitable Will Keepsake Unfaltering Stride Play Style: Aggro Playing against: Avoid killing any fighter outright to prevent them inspiring. Killi

Warhammer Underworlds - Direchasm warbands

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Checkout my  Warhammer Underworlds - Contents Page for more articles. Season 4 of Warhammer Underworld saw our warbands continue to explore the Beastgrave. As the story moved on some of the warbands entered the setting with a quest to seal the mountain. By the end of season 4 most factions for Age of Sigmar now had a warband in Underworlds. Direchasm was a notable season for me as it was released during the first year of the Covid pandemic. The release schedule of the warbands was punishing and I fell behind with my painting. I moved away a little from Warhammer Underworlds and did not really come back until Gnarlwood. As such I have painted some but not all the warbands. This season continues to be a work in progress. Kainan's Reapers Grand Alliance: Death (Ossiarch Bonereapers) Number of fighters: 6 (Total of 17 wounds) Access to magic: One level 1 wizard Top Cards Objectives: Gruesome Certainty  Pride of the Emissarian Caste Created for War Gambits: Exceptional Efficiency Metho

Warhammer Underworlds - Beastgrave warbands

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Checkout my  Warhammer Underworlds - Contents Page for more articles. Season 3 of Warhammer Underworlds saw the game shift its setting to the Beastgrave, a living mountain in Ghur, the Realm of Beasts. This season introduced eight warbands to the Underworlds followed by a further two in a little expansion called Dreadfane.  Rippa's Snarlfangs Grand Alliance: Destruction (Gloomspite Gitz) Number of fighters: 3 Access to magic: No wizard Top Cards Objectives: Cruel Hunters Leading the Charge Loaded with Plunder Gambits: Furious Reprisal Narrow Escape Vindictive Attack Upgrades: Bonded Boss Hat Pack Leader Play Style: Aggro Rippa's Snarlfangs are classic fantasy warband of Goblin Wolf-riders. They are an elite-aggro warband with access to excellent faction cards. Even though each fighter outputs small quantities of damage, there extra reaction attacks ensure that you are rolling lots of dice, thereby increasing the reliability. To paint this unit, I used my How I paint Wolves gui