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Oathmark - Building an army

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As a kid, I would spend hours planning army lists for Warhammer Fantasy Battle. I particularly loved the Warhammer Armies, 3rd edition book because it contained the lists for all the races in the game. I would never have the money to make most of lists but that was not the point. I loved making army lists. When I picked up the Oathmark book, I turned straight to the army section and started looking at the troops that could be taken and how to build an army. I am hoping this can be my new Warhammer Fantasy Battle ( Oathmark - is this my new fantasy Battle game? ) In the game there are effectively two ways to build an army: choose troops from a single terrain list, or build a kingdom , which allows certain troops to be taken. In theory, you could ignore these rules and just take which ever troops you like to a certain points limit and just have at it. For this article, I am going to look at the two main options.  The single terrain list  In many ways, the Oathmark game has been built to

Oathmark - Is this my new fantasy battle game?

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  When I first started playing miniature games way back in 1989, I started with Warhammer Fantasy Battle: 3rd Edition. I initially tried to make a dwarf army, but the cost of the metal miniatures was more than the young teenage me could manage. I then settled on the Undead because I could get a whole plastic army in a single box! So, for the next six editions of the game I used the Undead. Along the way I also tried lots of other armies most notably the Empire and the Ogre Kingdoms. Eventually, the Old World gave way to the Age of Sigmar. I have collected armies for the Age of Sigmar (AOS), but I miss the blocks of infantry and cavalry that Warhammer Fantasy Battle (WFB) had. Additionally, I have my old armies sitting in their cases in the loft, and at present unlikely to see the light of day again.  Then, the other day I stumbled across Oathmark, a mass-battle fantasy wargame, published by Osprey Games. This game uses the classic fantasy races of Orcs and Goblins, Elves, Dwarves, Huma

Warband rating

In an effort to compare warbands simply I created a rating system, made up of four categories each rated out of five. The rating are based on the fighters uninspired stats. I used uninspired stats, as this is the state of the warband at the beginning of the game, when all the fighters are still in action. Durability Durability is based on the average Health per fighter combined with the probability of success of the Save roll.  Range Range is the average Range of each fighter's longest ranged weapon.  Damage reliability Damage reliability is based on the average of each fighter's most damaging weapon and the probability of the success of the fighter's attacks.  Speed Speed is the average Move value of the fighters in the warband.