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Lurkers in the Dark

Thricefold Discord - Warband Review

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  Thricefold Discord - A Warhammer Underworlds Warband Review Introduction The Spitewood loomed ahead, its tangled boughs blocking what little light tried to pierce the shadows of the undergrowth. Even in Ghyran, this was a place where life had festered into bitterness. If there were whispers of secrets buried deep, they might linger here. A cloud of cloying perfume filled the air as the Thricefold Discord entered the forest, drawn by that possibility. In their endless quest to find their lost master, they sought sensation, rumour, and echo in all its forms. Even here, in this hateful wood, there might be a trace of Slaanesh. Vexmor the Excessively Indolent [1] lumbered forward, his sheer presence pressing down on the forest around him. At his side, Vashtiss the Coiled [2] wove subtle sorceries, drawing out the forest’s ancient malice and testing it for meaning and memory. Lascivyr, the Bladed Blessing [3], surged ahead in ecstatic violence, carving through root and branch for the ...

The Exiled Dead - Warband Review

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The Exiled Dead: A Warhammer Underworlds Warband Review The Spitewood lay ahead, its twisted boughs knotted together to form a dark canopy. Deintalos needed supplies of Aqua Ghyranis to further his experiments with the Force Dynamic. With a silent gesture of his stave, the archwalkers lurched into the gloom of the forest. The Necrarch drifted forward at the centre of his macabre procession. Arcs of pale electricity crackled intermittently around his gaunt form, crawling across his staff and snapping through the air before fading into the shadows. Behind him clattered the Exiled Dead, each animated corpse bound to his command through the precise manipulation of the Force Dynamic. Limbs jerked and straightened as unseen energies tugged at bone and sinew, guiding their awkward strides across the forest floor. Archwalkers lurched between the trees, their unnatural gait scraping bark and snapping brittle branches as they obeyed their master’s silent instructions. Somewhere within the Spit...

Warhammer Underworlds - Analysis Series - Attacks

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Reliable Attacks in Warhammer Underworlds Welcome back to another look at the mechanics behind Warhammer Underworlds. Last time, I took a look at the durability of Warhammer Underworlds warbands, which I defined as: Durability is defined as the total number of successful 2 damage attacks required to remove all fighters in a warband. As I progressed through that analysis, I looked at how Saves adjusted this durability, and then I considered how the number of successful hits reduced the effectiveness of Saves to the point of returning the warband to its base durability. Once an attack reaches two or more successes, the defender’s Save becomes unreliable. This is the point at which the Save collapses, and the fighter’s durability drops back to its base value. This is what I now refer to as the Save Breakpoint . If you would like to read the previous article before we proceed then here is the link . Suffice to say, this led me to another question: when does an attack profile reliably resul...

Agent's Clash - February 2026 - Spitewood Smash Up

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  Spitewood Smash - Agent's Clash - February 2026 The morning of 21st February had arrived, and it was time for the Agents of Sigmar’s latest tournament. Making the short journey to Redhill, Surrey, I readied myself for another full day of gaming. I had brought along Gorlock Blackpowder and his Buccaneers, a warband I have been enjoying for months now. My deck pairing was Blazing Assault and Countdown to Cataclysm. It is a classic combination, with an immensely strong suite of Power cards but a relatively low-scoring set of Objectives. The Objectives had been worrying me. I can dominate games but still end up losing because my glory ceiling is quite low. The deck was mainly made up of 1-Glory cards, with Spread Havoc and Wreckers as the only two 2-Glory cards, and Wreckers can be tricky to score. Before the tournament, I kept flip-flopping between taking fourteen Objectives for a 16-Glory ceiling or thirteen cards for 15 Glory. In the end, I settled on thirteen Objective cards. I h...

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