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Showing posts with the label warhammer underworlds

South East - Spitewood Smash up - May 2026

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  Spitewood Smash-Up - Warhammer Underworlds Tournament Report. The morning of the 9th of May had arrived, and it was time for the Agents of Sigmar’s latest Warhammer Underworlds tournament. Making the short journey to Redhill, Surrey, I readied myself for another full day of gaming. I had brought along Gorlock Blackpowder and his Buccaneers, a warband I have been enjoying for months now. At present, I have played over 50 games with them using a large range of deck combinations. My deck pairing, for this tournament, was Blazing Assault and Edge of the Knife. My deck was as follows. The plan was to limit my opponent’s scoring while achieving my relatively straightforward objectives. I also wanted to reach any Aqua Ghyranis tokens I could, ideally camping Shreek or Mange on them. I have had plenty of practice with the Buccaneers, and I hoped I knew them well enough to focus more on counterplay than simply piloting my own game. Game 1 v Kamandora's Blades with DS and WR I won th...

Warhammer Underworlds - Analysis Series - Guard

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  Warhammer Underworlds - Analysis Series - Guard By Jon Grant 1st May 2026 A few months ago, I started writing my Warhammer Underworlds Analysis Series . Here, I sought to uncover some of the maths buried in the game as a mechanism to influence decision‑making. The first article looked at durability in Warhammer Underworlds . This I defined as the total number of successful 2‑damage attacks required to remove all fighters in a warband. There are two key ways to think about this: Base Durability Assumes all attacks hit and all saves fail. This focuses purely on the Health and fighter count of a warband. Save‑Adjusted Durability Accounts for each fighter’s saves, which can cause attacks to fail and force your opponent to spend more activations to remove your fighters. Another idea you need to understand for this article is:  Save Breakpoint The Save Breakpoint is the point at which an attack reaches two successful hits, causing defensive Saves to become unreliable ...

Warhammer Underworlds - Analysis Series - Objective Card Draw

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Objective Card Draw Analysis in Warhammer Underworlds By Jon Grant, 4th April 2026 Probability, Mulligans and Opening Hands In Warhammer Underworlds, games are won by scoring glory. Some of this comes from Bounty, gained by taking enemy fighters out of action, however the majority typically comes from Objective cards. Objective cards come in two forms: Surges and End Phase cards. Surge cards can be scored immediately at various points throughout the game, depending on the condition and scoring window described on the card. Importantly, these can be scored outside of the End Phase, allowing for more immediate scoring, which helps to get the glory train rolling during a round. Early glory, then allows you to start upgrading fighters, which helps with scoring more glory, leading to a snowballing effect. Scoring surges early helps you make a Strong Start. End Phase cards, as the name suggests, can only be scored during the End Phase. Therefore, having access to surges early is important, t...

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