Posts

Showing posts with the label warhammer underworlds

Agent's Clash - June 25 - Nemesis Tournament

Image
As the end of June rolled around, the Agents of Sigmar hosted their latest tournament here in the south of England. The 28th of June turned out to be a hot and muggy British summer’s day. On top of that, I had badly hurt my back, meaning I could only sit for a few minutes at a time. The day was shaping up to be both physically and mentally demanding. For the tournament, I was running Cyreni's Razors with a Strike build, pairing Blazing Assault and Countdown to Cataclysm . The aim was to use the Razors' accuracy to focus down one enemy fighter at a time, while relying on their speed and range 2 weapons to stay out of harm’s way. In each game, I planned to start by inspiring Cephanyr in the first round to benefit from extra Movement, a 4-sword attack, and a 2-Dodge defence. Blazing Assault and Countdown to Cataclysm 2.0 Game 1 My first game of the day saw me draw against Seamus McMahon, who was playing Skritch's Swarm paired with Realmstone Raiders and Blazing Assault. My Sk...

Realmstone Raiders - Deck Review

Image
NEW VERSION Overview Realmstone Raiders is a Rivals deck for Warhammer Underworlds that introduces the "Raid" mechanic, offering a unique playstyle centered around deck manipulation and strategic resource management. Core Mechanics: The Raid System At the heart of Realmstone Raiders lies the Raid mechanic. After the first successful melee attack in an action step, you may "raid" a number of times equal to the bounty value of the target. Each raid involves revealing the top card of your power deck: if it's an Emberstone card, you can either play it immediately (if it's a ploy) or equip it (if it's an upgrade), provided you have the necessary glory. If it's not an Emberstone card, you place it at the bottom of your deck. This mechanic rewards aggressive play and offers a form of deck thinning, allowing players to cycle through their decks more efficiently. Objectives – Early Scoring Opportunities The objectives in this deck are focused on reward...

How I choose a Warhammer Underworlds Warband for a Tournament - Deck selection

Image
Introduction In my last article, I discussed how I choose the warband I want to take to a tournament. Read the article  here . Spoiler alert : I chose Cyreni’s Razors as my warband for this season of Warhammer Underworlds . I now need to decide on a playstyle and a deck pairing for my fighters. In this article, I want to talk through: Choosing my warband’s playstyle Picking the Rivals decks to use for my Nemesis pairing Deciding how many cards to take Playstyle Cyreni’s Razors are listed in Warhammer Underworlds as a Flex warband. Having played them, I would agree, this is an accurate description of their playstyle. They’re designed to exert control over the board state , while also picking off a few of the opponent’s fighters . My idea is to build a deck that primarily focuses on gaining glory through a mix of attacks and control over feature tokens . That gives me the flexibility to respond to different opponent playstyles,  whether that’s aggressive, contr...

How I choose a Warhammer Underworlds warband for a tournament

Image
Playing in Warhammer Underworlds: First Edition Tournaments I've been playing Warhammer Underworlds competitively for a couple of years now. I've had a bit of success. I generally finish within the top 8 of any event I attend, and I even won a small Rivals tournament. During the first edition of Underworlds, I used a range of warbands including Magore’s Fiends , Xandire’s Truthseekers , and Lady Harrow’s Mournflight . I always wanted the Truthseekers to perform better, but they never had the glory ceiling to be truly competitive. As a result, I switched to Lady Harrow’s Mournflight, partly because I have a large Nighthaunt force, and partly because I liked their faction cards and played with them for a full tournament season. The Truthseekers were the warband I first learned to play competitively with. They taught me about the importance of glory ceilings, the reliability of different playstyles, and how you can be "winning" through kills while still losing in Obj...

Like