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Lurkers in the Dark

Thorns of the Briar Queen - Warband Review

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Introduction The Thorns of the Briar Queen had wandered through countless realms and haunted pathways of the underworlds, bound by the sorcerous malice of Nagash to their crowned mistress. From the silent depths of Shyish they were summoned once more, for the God of Death had turned his pitiless gaze upon the Spitewood of Ghyran. Something within that forest defied his dominion, and such defiance could not be permitted to endure. Mist thickened and curled as the Briar Queen slipped from the veil between worlds, her thorn-crowned form gliding above the fertile loam. At her side drifted Varclav the Cruel, once a gaoler and murderer, now a wraith shackled eternally to his crimes. Where a head should have been there hung a rusted iron cage within the folds of his hood. In his hand, he held a solitary, guttering gravecandle, its ghostly light flickering softly in an aetheric breeze. That baleful flame was the anchor of the Thorns. Its cold glow drew the Briar Queen’s followers together, pul...

Warhammer Underworlds - Invaders

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Invade or Entice? Enemy Territory in Warhammer Underworlds Rivals Decks I was heading home from my club games the other day thinking about which Rivals decks I might want to pair with Blackpowder’s Buccaneers. I naturally gravitate toward a counter‑attack style of play: inviting my opponent into my territory, absorbing the initial pressure and then striking back when the moment is right. But Warhammer Underworlds is ultimately a game won on Objectives and Glory, not just positioning and clever traps. That made me stop and ask a key question: Which Rivals decks force you to cross the board, and which let you stay comfortably at home? To answer that, I analysed every current Rivals deck to see how many Objective cards, and how much Glory, are locked behind some form of interaction with enemy territory. This also has knock‑on effects for Nemesis pairings, because combining two decks with similar territorial demands can strongly shape how a warband must play. What Do We Mean by Enemy Terri...

Xandire's Truthseekers - Warband Review

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Introduction The Truthseekers had braved the stygian depths of Harrowdeep and the twisting shadows of the Nethermaze before finally returning to the celestial realm of Azyr. Yet there was no time for rest. Sigmar once again called upon their light to banish the darkness, this time in the oppressive gloom of the Spitewood. Riding the lightning, Calthia Xandire struck the soil of Ghyran, the Realm of Life, the towering mass of the Spitewood rising ominously before her. At her side stood the indomitable warrior Dhoraz Giant-Fell, lifting his great hammer with effortless strength, while the ever-silent Stormrider raised her arm for Taros, her vigilant aetherwing, to settle upon. With arcs of fading lightning still crackling across their armor, the Truthseekers advanced onto the shadow-shrouded forest floor beneath the twisted boughs of ancient and gnarled trees. Here, in this brooding wilderness, they would bring the light of the Heavens to the Spitewood and the wrath of the God-King to ...

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