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Warband Review - The Wurmspat

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Introduction The Wurmspat lumbered to the edges of the twisted, knotted forest known as the Spitewood. The dense thicket of tangled boughs loomed ahead, its lush and vibrant vegetation entirely untouched by the taint of rot. Fecula Flyblown halted at the forest’s border, tapping her Rotwood staff against the soft earth as she surveyed the shifting treeline. “Something potent lies in there,” she muttered, a smile cracking across her bile covered lips. “Aqua Ghyranis, and plenty of it.” Ghulgoch and Sepsimus exchanged eager, gurgling chuckles. Wherever life bloomed brightest, Grandfather Nurgle’s gifts brought the most exquisite decay. To the sound of scraping rusted iron and the wet squelch of suppurating flesh, the Wurmspat stepped into the Spitewood intent on finding the sacred waters and befouling them in Nurgle’s name. Fighter Characteristics This three fighter warband has a total of 15 Health, with all fighters starting at Move 3. Their melee attacks all deal 2 Damage, with Septimu...

Warband review: Ephilim's Pandaemonium

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   Ephilim's Pandaemonium slithers into the fiery depths of the Embergard mines in the Realm of Aqshy, their sights set on the powerful Emberstone, a magic realmstone said to hold the essence of Aqshy's blazing energy. Led by the summoner, Ephilim the Unknowable [1], the daemonic warband moves like a rolling mass of flame through the twisting tunnels, their shapes shifting and shimmering in the intense heat. Flamespooler’s [2] infernal aura crackles in harmony with the glowing magma veins, while Spawnmaw [3] devours chunks of stone and rubble, reshaping its own monstrous form with each bite. Kindlefinger’s [4] subtle touch leaves smoldering embers on the walls, marking their path as Apo'Trax the Starefysh’s [5] unblinking eyes scour the dark passages for signs of the prized Emberstone. With every step deeper into the mine, the very air pulses with the energy of impending transformation, as the daemons prepare to harness Aqshy's volatile magic for Ephilim's unfathoma...

Elathain's Soulraid - Warband Review

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Introduction The Idoneth are a cursed people who must steal the soul essence of others to survive. Elathain [1] is especially skilled in this art. He is accompanied by his Akhelian guardian, Fuirann [2], the Namarti Tammael [3], and the bonded beasts Duinclaw [4] and Spinefin [5]. Fighter Characteristics Elathain Uninspired, Elathain has a sound set of fighter stats with Move 4, a Save of 1 Block, 4 Health and a Bounty of 2. He has two weapon profiles: a melee attack with Range 1, 3 Hammers for 2 Damage and a ranged weapon with Range 3, 2 Swords for 1 Damage. Inspired, he gains an extra Save dice, which he sorely needs. In addition, he gains Cleave on his melee weapon and an extra dice and Ensnare on his ranged attack. While Elathain has a good fighter card, it is not enough to do all the heavy lifting for the warband. A 4 Health fighter with a Range 1, 2 Damage attack will not consistently kill opponents. He is also vital to the warband and losing him reduces access to several warscro...

Playing to win, but not how you think!

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Playing to Win… But Not How You Think Most of us, when we hear the phrase “playing to win,” immediately think of tournaments, competitive play, and the latest meta warbands. Winning, in that world, means taking the strongest warband available, scouring the internet for the best deck, learning the sharpest strategies, and mastering every nuance until your hands are on the glass. There is no denying the thrill of that kind of competition, and I will be honest: I like winning. I do not enjoy losing (who does?). However, in reality, I do not have the time to grind out endless practice games, study tournament results to track the shifting meta, or rehearse strategies for hours on end. This means that, realistically, I will win very few tournaments. So where does that leave me? I am not giving up, but I am redefining what “winning” really means. For me, it is less about being the sharpest competitor in the room and more about embracing the challenge of less frequently played warbands, t...

Deadly Synergy - Deck Review

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Overview Deadly Synergy is the fourth Mastery-style Rivals deck to be released for the second edition of Warhammer Underworlds: Embergard. It’s a deck that rewards precise positioning, careful planning, and timing. The central idea here is simple: your fighters are more effective when they work together. The new United mechanic encourages you to position adjacent fighters to attack, defend, and score as a cohesive group. Instead of sprinting out for solo charges, this deck wants you to fight in formation, side by side, pressing the attack as a single, disciplined unit. I cannot help but think of Khainan's Reapers here. It’s a refreshing twist on aggro play. Rather than brute force or reckless charging, Deadly Synergy asks you to think about your spacing and timing. It is a deck that can be devastating in the hands of a player who can control the flow of the game through positioning and planning. Core Mechanic The core of Deadly Synergy is its Plot card, introducing the United m...

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