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Showing posts with the label rivals deck

Countdown to Cataclysm - Deck Review

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  The mines of Embergard tremble. Boulders fall hundreds of feet from the exposed cavern ceiling, lava bursts in to once-safe mining shafts, and the very ground collapses, plunging unwary delvers into lethal chasms. The closer one draws to the Emberstone the worse the disturbance becomes. It is only a matter of time before the rest of Embergard collapses into ruin.  Playstyle: Mastery Plot card The Countdown to Cataclysm deck includes a countdown mechanic. This is represented by a token that moves along a tracker of 14 spaces. The position of the token determines the current Cataclysm value, which will influence various cards in the deck (more on this later). The more spaces moved the higher the Cataclysm value, to a maximum of 4.  The token moves along the tracker after the first friendly fighter is slain in a combat round. It also moves one space, after the last Power step, for each feature token that is not occupied by an enemy fighter. You should note that you can adv...

Emberstone Sentinels - Deck Review

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  The Emberstone Sentinel Playstyle: Take and Hold Plot Card: No The Objectives The Objective deck is made up of 12 cards, 6 Surges and 6 End Phase for a total of 16 Glory. 1. Hold Treasure Token 1 or 2 - End Phase - 1 Glory - Score if a friendly fighter holds Treasure Token 1 or 2. A simple card to score, with the added bonus of the option of Treasure token 1 or 2. This card synergises with the Take and Hold game plan and also could be scored while completing the conditions for other Objectives, such as  Supremacy .  One Glory for one Treasure token. Overall, 3 out of 5 2. Hold Treasure Token 3 or 4 - End Phase - 1 Glory - Score if a friendly fighter holds Treasure token 3 or 4.  Everything that applies to Hold Treasure token 1 and 2 applies to this card. Overall, 3 out of 5. 3. Hold Treasure Token 5 - End Phase - 1 Glory -  Score if a friendly fighter holds Treasure token 5.  Everything that applies to Hold Treasure token 1 and 2 applies to this card, e...

Blazing Assault - Deck Review

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Blazing Assault harnesses the fiery, emotion-riven magic of the Realm of Aqshy to enhance the berserk fury of fighters as they charge in to slay their opponents in the mines beneath Embergard. Playstyle: Strike (Aggro) The Objectives The Objective deck is made up of 12 cards, 6 Surges and 6 End Phase for a total of 16 Glory. 1. Go All Out - End Phase - 1 Glory - 5 or more fighters have a Move and/or Charge token.  An easy to score objective, which becomes increasingly difficult as the game progresses and fighters are slain. What makes this card easy to score is the fighters can be friendly or enemy fighters. Overall, a straightforward objective, but only 1 glory (although that seems the standard for this addition), 3 out of 5. 2. Branching Fate - Surge - 1 Glory - After an attack roll, which contained 3 or more dice (2 or more dice if you are the Underdog) and the result of each symbol was a different result. A nice card, which is clearly dice dependent. In addition, to be most e...