Warhammer Underworlds - Deathgorge Warbands

 


Checkout my Warhammer Underworlds - Contents Page for more articles.

Deathgorge is the ninth Season of Warhammer Underworlds.  The season sees the game still in the Realm of Beasts but it has moved to the frozen regions of the Deathgorge. The Everwinter has descended on the Deathgorge spreading it's icy curse. 

Thricefold Discord

Grand Alliance: Chaos (Hedonites of Slaanesh)

Number of fighters: 3 (Total of 12 wounds)

Access to magic: Two wizards. One level 2 and one level 1.

Top Cards

  • Objectives:
    • Cacophony 
      • (for attempting to cast four or more spells in the same phase - fairly easy with spell gambits and Vashtiss' spell attack)
    • Cruel Chorus 
      • (for casting two or more spells in the same phase - as with Cacophony this should be fairly easy to achieve)
    • Triumph of Paramountcy
      • (the leader is the only remaining fighter in a warband, yours or theirs - Vexmor is resilient fighter and the Thricefold can aim to not range the enemy leader)
  • Gambits:
    • Word of Praise (Temptation)
    • Irresistable Feast (Temptation)
    • Pavane of Slaanesh (Spell)
  • Upgrades:
    • Helm of Insight (False Gift)
      • This could be used to boost Lascivyr's defence or ruin the potential actions of ranged enemy fighters)
    • Invincible Armour (False Gift)
      • Could be used to protect Vexmor and help to score Triumph of Paramountcy, make an enemy fighter large or ruin a fighters movement.
    • Perfect Blade (False Gift)
      • Could be used to ruin an enemy 'Voltron' fighter, equally this is a good weapon for one of your own fighters.

Play Style: Control

The Thricefold Discord are a trio of Slaaneshi Daemons. The background of this warband sees the three Daemons  bickering and infighting. This is represent by the fighters inspiring when their fellow Daemons fail at a dice roll. Upon inspiration, the Daemons all gain improve accuracy on their attacks and Vexmor, the leader, gains an improved defence. The aim with this warband is to force your opponent into making bad decisions with the use of Temptations, False Gifts and spells. This is not the easiest warband to use, but in the hands of an experienced player will cause opponents to struggle.

I painted this warband to match my Dread Pageant. I used pastel colours, in line with the description of the Slaanshi Daemons from the Realms of Chaos books from the early 1990s. Much of the paint scheme was based on my How I Paint - Chaos Daemons - Daemonettes of Slaanesh guide.

Thricecursed Discord

Cyreni's Razors

Grand Alliance: Order (Idoneth)

Number of fighters: 4 (Total of 14 wounds)

Access to magic: One level 2 wizard.

Top Cards

  • Objectives:
    • Sensory Deprivation
    • Snuff Out
    • Quota of Souls


  • Gambits:
    • Counter-Current (Spell)
    • Momentary Vortex (Spell)
    • Lurking Presence


  • Upgrades:
    • Savage Ferocity
    • Great Wake
    • Voidchill

Play Style: Aggro (defensive)

Cyreni's Razors are the second Idoneth warband released for Warhammer Underworlds. They have good accuracy and decent damage output but are somewhat fragile due to low defence and few wounds. Your aim should be to soften up and stagger enemy fighters with Cyreni's Hammertide and Cephannyr's Ink Cloud before striking the killing blow with your Namarti thralls.

I painted my Razors using my How I Paint - Idoneth guide.

Cyreni's Razors

Daggok's Stab-Ladz

Grand Alliance: Destruction (Orruk Kruleboyz)

Number of fighters: 4 (Total of 16 wounds)

Access to magic: No wizard.

Top Cards

  • Objectives:
    • Deceptively Kunnin'
    • Finksteala Triumph
    • Da Plan Worked
  • Gambits:
    • Stackin' da odds
    • Skare 'um (Scheme)
    • Krule Teamwork
  • Upgrades:
    • Sneaky Git
    • Krule Braggart
    • Intimidatin'

Play Style: Aggro

Daggok's Stab-Ladz are a group of Orruk Krule Boyz. Each fighter has 4 wounds and many fighters have inbuilt reactions. Even though this is an Aggro warband the fighter lack accuracy and their damage output is a little low before they inspire. The fighters also have little in the way of defence. The aim of this warband should be to use focus on one enemy fighter at a time whilst working towards completing schemes. 



Zondara's Gravebreakers

Grand Alliance: Death (Soulblight Gravelords)

Number of fighters: 5 (Total of 14 wounds uninspired)

Access to magic: One level 2 wizard.

Top Cards

  • Objectives:
    • Wrest from the Realms
    • No Stone Unturned
    • Soulbound Killers
  • Gambits:
    • Atavistic Creativity
    • Wild Incantation
    • Curious Remnants
  • Upgrades:
    • Salvaged Intelligence
    • Borrowed Power
    • Reshaped Dart


Play Style: Aggro (defensive)

Zondara's Gravebreakers should be aiming to use the zombie minions to earn seed glory by using their gravebreaker ability. This can be use to 'fish' for upgrades from the power deck, reposition objectives and score glory. This glory can then be used to power-up Zondara and Ferlain so that they can inspire and start killing enemy fighters. 

I painted my Gravebreaker minions using my How I Paint Zombies guide.


If you have any thoughts please drop them below. 

Check out my warbands from other seasons of Warhammer Underworlds:

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