Objectives
Sorcerous Treasure-Hunter
A valuable two Glory End Phase card, attainable by having a wizard equipped with three upgrades holding an objective. This objective, especially in warbands with multiple wizards, becomes increasingly achievable as the game progresses. A top-tier pick, which plays to the strategy of this deck.
Places of Power
Another two Glory End Phase card, requiring at least two fighters to be in a hazard hex or on an objective. While less suitable for horde warbands, it remains accessible for others. Strategic board selection with ample hazard hexes can enhance your chances of scoring.
Manipulating the Realmsphere
A single Glory End Phase card that rewards a magic-intensive playstyle. This objective incentivizes you to cast more spells than your opponent, providing a reliable path to Glory.
Burnt Out
A single Glory Surge card that demands the use of all power cards without discarding any. While more challenging in the initial round, this objective gains momentum as the game progresses, making it a solid choice.
Exploit the Ley Lines
A single Glory Surge card that activates when a wizard on a hazard hex or an objective casts their third or subsequent spell. Although relatively straightforward, some reliance on favorable dice outcomes is involved.
Gambits
Localized Quake
A versatile spell enabling a fighter to be pushed up to three hexes, provided they were within three hexes of the caster and on an objective or hazard hex. This card's flexibility in manipulating fighter positions makes it a crucial choice for scoring multiple objectives.
Abasoth's Screaming Idols
This spell allows the movement of an objective token by one hex. An invaluable tool for denying opponents objective scores or creating opportunities for your own fighters to claim them.
Channelled Power
A spell that heightens the wizard level of all friendly wizards for the remainder of the round or until a spell is cast. This amplification of spellcasting potential is particularly effective when combined with objective-holding, aligning seamlessly with your strategy.
Mindwipe
A versatile spell that either hinders an opponent from holding an objective or shifts an objective token by one hex. An essential tool for strategic manipulation of objective control.
Stir the Nest
A straightforward damage-dealing card, ideal for weakening or eliminating enemy fighters.
Upgrades
Iara's Repelling Shield
This upgrade grants immunity to being driven back and inflicts Staggered on adjacent enemy fighters. Crucial for maintaining objective control and preventing disruptions.
Quintok's Static Rod
Offering immunity to being driven back and safeguarding objective hexes from flipping, moving, or removal, this upgrade also provides a potent range 2 attack. A cornerstone for objective preservation.
Arcane Sensitivity
This upgrade enables a fighter to execute a push after an activation, a tactical advantage that pairs well with defensive strategies and objective holding.
Sorcerous Might
This upgrade bestows a Grevious attribute to a fighter's spell attack action, enhancing ranged attacks for increased effectiveness.
Abasoth's Predatory Aminus
Providing an Innate (lightning) to a fighter on an objective in enemy territory, this upgrade aligns perfectly with the deck's focus on objective-holding and spellcasting, bolstering your spell reliability.
My Final Thoughts
Seismic Shock presents an excellent Rivals deck, particularly synergizing with warbands featuring a Wizard. While it shines with magic-focused groups like
Domitan's Stormcoven, it's versatile enough to benefit warbands such as the Crimson Court or Khagra's Ravagers. Mastering this deck provides a potent edge on the battlefield. Best of luck in your battles!
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