Warhammer Underworlds - Top Picks - Force of Frost

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Nemesis is my preferred format for playing Warhammer Underworlds. However, when I begin playing with a Faction or Rivals deck I am never quite sure which cards to take. My Top Pick guides are the five objectives and five ploys and upgrades that I use when constructing a Nemesis deck. These cards might not be the best but they are the ones I find most useful. 

I originally starting this series as a diary for myself. I would take two of these Top Picks and combine them to build a basic deck, with addition of two additional objective cards. Then I could play some games, before using the experience to improve the deck. Having made these list I thought I would share them.

I hope you enjoy.

Basic Premise of the Deck

Force of Frost, one of the Rivals decks from the Deathgorge core box set, offers two distinct playstyles - a heavy reliance on magic or a complete disregard for it. In this set of Top Picks, we'll focus on non-magic cards that can be utilized effectively with a wider range of warbands. These choices offer a versatile approach for players looking to dive into Force of Frost with warbands that lack Wizards.


Objectives

Cold Blooded

A straightforward single Glory Surge card rewarding a fighter's successful kill in enemy territory. A reliable objective that can be scored in any round.

Winter's Hunger

A thematic two Glory End Phase card requiring a fighter to accumulate three or more Ice counters. With strategic use of Gambits and Upgrades, this objective is easily achievable.

Chill of the Grave

A two Glory End Phase card that rewards you for achieving what most warbands aim for - taking out enemy fighters. It is achieved when two or more enemy fighters are out of action. It becomes more attainable as the game progresses.

Ice Age

This single Glory End Phase card is scored when there are two or more blocked hexes on the board. With strategic use of Plunder and various Gambits, this objective is easily achievable.

Glacial Cool

This single Glory Surge card is scored when your occupies an objective within 1 hex of no-mans land, after an enemy activation. This should be easily achievable with some careful preparation.


Gambits

Falling Shard

Places a feature token on the board, other than in enemy territory, and grants a friendly fighter an Ice counter. Included to assist in scoring Ice Age and Winter's Hunger.

Flash Flood

Provides a friendly fighter with a push, followed by the option to flip any number of blocked hexes. A strategic card for altering the board's layout.

Time Freeze

An extraordinary card allowing you to score Winter's Hunger and activate various upgrades with Ice token and enhance fighter survivability, with Guard tokens. Followed by the ability to take two activations in the next turn, this can be a game-changer.

Frozen to the Spot

Deals 1 damage to an enemy fighter after they move. An effective ping damage card without a range requirement.

Icy Foreboding

Forces an opponent to either place a charge counter on an enemy fighter without one or discard two power cards. A powerful disruption card that can significantly disrupt an opponent's plans.


Upgrades

Frostwyrm Cloak

Reduces damage from attacks targeting the equipped fighter and allows them to place an Ice counter after their activation. A crucial upgrade for both survivability and scoring Winter's Hunger.

Icy Glare

Grants a reaction to an enemy fighter's move, causing them to discard power cards. This can be highly irritating for opponents.

Everwinter Staff

Bestows a range 2, 2 smash, 2 damage attack. The range 2 is a critical stat, enhancing the fighter's versatility. Additionally, it transforms the fighter into a wizard, unless they serve Khorne.

Frozen Heart

Improves with more Ice counters, offering +1 wound, then inflicting stagger, and finally applying grievous. As you aim to accumulate Ice counters, this upgrade becomes increasingly powerful.

Chasm Key


A late game objective that allows you to score additional glory, that could be used to 'force' an opponent to deviate from their own game plan to counter yours.

My Final Thoughts

These choices from the Force of Frost Rivals deck provide a versatile approach for a wide range of warbands, especially those without a wizard. I can see this working well with Flex warbands such as the Dread Pageant. This selection allows for an exciting and thematic playstyle in Warhammer Underworlds. Best of luck in your battles, and may the icy winds of victory be at your back!

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