Probability in Warhammer Underworlds - Part 2 Defending
With a single die defence and no support, the most effective defence is Block. So, how do we calculate this success.
Let us consider all of the possible option with one die.
So there is a 1/6 chance (16.67%) of a Crit being rolled. There is also a 5/6 chance that Crit will not be rolled. This is really important for calculating the chance of success with multiple dice.
A 1/6 chance (16.67%) of a Dodge being rolled.
There is a 2/6 chance (33%) of a Block being rolled because it appears twice on the die.
So to calculate success (with a single die), we need to count the number of sides that would be successes and divide it by the number of faces on the die. When calculating success, with multiple dice, we need to consider the chance of failure first, in order to calculate success.
A single dice Block defence with a single supporting fighter would therefore have a 4/6 chance (66.67%) of success. There is also a 2/6 chance (33.33%) of failure.
As an attacker, we are most interested in the chance of opponent's failure. Whereas the defender, is clearly, more interested in the chance of success.
As block appears on the dice more times than dodge, which is better, a two dice Dodge or a single dice Block?
We will make the assumption that the defence does not have any supports.
Myari. The 2 dice Dodge defence.
As discussed, each attack dice has one Dodge and a single Crit on it. Therefore, there are 4 chances for failure (4/6). Then there are two dice, so 4/6 x 4/6 = 16/36. The percentage for failure for this defence is (16/36) 44%. The chance of success is (20/36) 56%. Additionally, the chance for a critical success is 30.5%. Overall, a slightly better than 50:50 chance.
Each dice has two Block and one Crit on its faces. Therefore, there are 3 chances for failure (3/6) on a single dice. The percentage for failure for this defence is (3/6) 50%. Therefore, the chance of success is (3/6) 50%. The chance for a critical success is 16.67%
Unsurprisingly, in this scenario more defence dice is better, mainly due to the increased chance of rolling a Crit.
How much does guard improve your defence?
Fighters with block, obviously do gain from Guard but the benefit is less significant. A two dice Block fighter on Guard increases the chance of success from 75% to 88%. In other words, they go from failing the defence once out of four rolls to once out of ten rolls. Clearly still good.
Calculating defence failure as part of a successful attack.
So how do I calculate the chance that an attack will cause damage?
Chance of attack success x Chance of defence failure = Chance of Damage
Here are some examples of how to calculate chance of damage.
Slakeslash attacks Ailenn, what is the chance he will cause damage?
Aileen attacks Hadzu, what is the chance he will cause damage?
Inspired Ailenn attacks Inspired Hadzu, what is the chance she will cause damage?
Glisette's Formidable Defence
Protect by the Unseen from the Paths of Prophecy Rivals deck |
Having written these two articles, I am starting to think that maybe just running in and trying to hit something is not really the way to play the game... it could be fun though ("Blood for the Blood God" - Magore Redhand). I wonder how magic works? I better take a look!
Part 1 - Attacking Probability can be read here.
Part 3 - Magic Probability can be read here.
Thanks for reading. Who do you rely on to protect the objectives in Underworlds? What are best defensive upgrades? Let me know your thoughts in the comments below. Take care and I hope you come back soon.
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