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Warhammer Underworlds - February 26 - Update

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Warhammer Underworlds - February 26 - FAQ- What's new?  (work in progress, I need to proof-read) I’m just going to give a quick run-through of the new changes in this FAQ pack. This is version 1.3 of the Embergard rules, including the Spitewood expansion. I’ll first run through the warband changes, then the Rivals Decks. Warbands Blackpowder's Buccaneers 💪 Blackpowder has gained a buff to his warscroll weapon abilities for 'Swag Blast' and 'Swag Mortar'. In addition to the improved weapon abilities, after the attack you can push X other friendly fighters 1 hex and give them a Charge token — where X is the number of Swag tokens you removed. Commentary – More buffs for my favourite warband! I really like the push, as it means I can reposition my minions without activating them or pull them out of trouble after Blackpowder activates. The ability to give them Charge tokens is also nice, allowing me to reach Charged Out status quickly. A nice change, I’m looking for...

Lurkers in the Dark

Warhammer Underworlds - Analysis Series - Durability

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  Warband Durability in Warhammer Underworlds Introduction: Why Durability Matters In Warhammer Underworlds, victory is all about scoring Glory. To score, your fighters need to be on the battlefield, working towards your Objectives and engaging enemy fighters. Naturally, the longer your fighters survive, the more opportunities you have to score Objective cards, and the less Bounty you give away to your opponent. This is why durability, the time it takes for a warband to be removed from play,   is the subject of this article. In this article, I will attempt to break down durability into a single, understandable variable: the number of successful attack activations required to remove a warband. This is a simplification, we are not simulating entire games, but isolating durability under a set of standard conditions. To do this, we will first examine base durability, then explore how saves increase the number of required activations and finally see how multi-hit attacks re...

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