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Hobby Goals - February 26

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February Hobby Update Painting Throughout February I continued experimenting with Contrast paints. My first project was a return to an old favourite from Warhammer Underworlds , Lady Harrow's Mournflight . They are no longer current competitively, but I wanted to see how they would look in my newer green scheme. My Emerald Host Mournflight This version is noticeably lighter than the scheme I used on Thorns of the Briar Queen , although it relies on the same core paints. The difference is mainly in application and how heavily I allowed the Contrast to settle. Once the banshees were finished, I moved on to Blood of the Bull . For these I followed a scheme demonstrated by Josh, the Warhipster, over on YouTube . It has been useful to see how someone else approaches Contrast as a primary method rather than just a supplement. Progress on my Blood of the Bull I have not quite finished the warband yet. At this stage I do not think I will continue using Contrast paints for entire miniatures...

Lurkers in the Dark

Agent's Clash - February 2026 - Spitewood Smash Up

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  Spitewood Smash - Agent's Clash - February 2026 The morning of 21st February had arrived, and it was time for the Agents of Sigmar’s latest tournament. Making the short journey to Redhill, Surrey, I readied myself for another full day of gaming. I had brought along Gorlock Blackpowder and his Buccaneers, a warband I have been enjoying for months now. My deck pairing was Blazing Assault and Countdown to Cataclysm. It is a classic combination, with an immensely strong suite of Power cards but a relatively low-scoring set of Objectives. The Objectives had been worrying me. I can dominate games but still end up losing because my glory ceiling is quite low. The deck was mainly made up of 1-Glory cards, with Spread Havoc and Wreckers as the only two 2-Glory cards, and Wreckers can be tricky to score. Before the tournament, I kept flip-flopping between taking fourteen Objectives for a 16-Glory ceiling or thirteen cards for 15 Glory. In the end, I settled on thirteen Objective cards. I h...

Warhammer Underworlds - February 26 - Update

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Warhammer Underworlds - February 26 - FAQ- What's new?  I’m just going to give a quick run-through of the new changes in this FAQ pack. This is version 1.3 of the Embergard rules, including the Spitewood expansion. I’ll first run through the warband changes, then the Rivals Decks. Warbands Blackpowder's Buccaneers 💪 Blackpowder has gained a buff to his warscroll weapon abilities for 'Swag Blast' and 'Swag Mortar'. In addition to the already improved weapon abilities, after the attack you can push X other friendly fighters 1 hex and give them a Charge token, where X is the number of Swag tokens you removed. Commentary – More buffs for my favourite warband! I really like the push, as it means I can reposition my minions without activating them or pull them out of trouble after Blackpowder activates. The ability to give them Charge tokens is also nice, allowing me to reach Charged Out status quickly. A nice change, I’m looking forward to trying it out. Gorechosen...

Warhammer Underworlds - Analysis Series - Durability

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  Warband Durability in Warhammer Underworlds Introduction: Why Durability Matters In Warhammer Underworlds, victory is all about scoring Glory. To score, your fighters need to be on the battlefield, working towards your Objectives and engaging enemy fighters. Naturally, the longer your fighters survive, the more opportunities you have to score Objective cards, and the less Bounty you give away to your opponent. This is why durability, the time it takes for a warband to be removed from play,   is the subject of this article. In this article, I will attempt to break down durability into a single, understandable variable: the number of successful attack activations required to remove a warband. This is a simplification, we are not simulating entire games, but isolating durability under a set of standard conditions. To do this, we will first examine base durability, then explore how saves increase the number of required activations and finally see how multi-hit attacks re...

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