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Aeronautica Imperialis - Ork Looted Aircraft

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Ork Looted Aircraft in Aeronautica Imperialis Orks have always had a habit of "acquiring" enemy equipment and using it for their own purposes. In Aeronautica Imperialis, this tradition continues with the introduction of Looted Imperial aircraft in the Aeronautica Imperialis Companion . Whilst the Orks were one of the first factions released for the game and received no new aircraft through the main release cycle, the Companion added rules for two captured Imperial aircraft: the Thunderbolt Fighter and the Marauder Bomber. If you are new to the faction, you may wish to start with my Aeronautica Imperialis Faction Guide or my Ork Air Waaagh Review The question is simple: are Looted aircraft actually worth taking? Looted Aircraft Restrictions To take a Looted Thunderbolt Fighter or Marauder Bomber, the Ork player must first include five other aircraft in their force. Even if those are five basic Dakkajets, the Ork player must spend 80 points before payi...

Warhammer Underworlds Competitive Play

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Warhammer Underworlds Competitive Play Warhammer Underworlds is a game of decision making, positioning, risk management and adaptation. This page brings together my analysis articles, strategic thought pieces and tournament reports. The articles collected here are based on my experiences as a regular tournament player and explore both the theory and practice of competitive play. Choose a section below to get started. Analysis Thought Pieces Tournament Reports Analysis Series These articles explore the mathematics behind Warhammer Underworlds. By examining probabilities, fighter statistics and game mechanics, they aim to provide insights that can help players make more informed decisions both during deck selection and on the battlefield. Durability Attacks Objective Card Draw Guard ▲ Back to Top Thought Pieces Not every aspect of Warhammer Underworlds can be measured by statistics alone. These articles expl...

Warhammer Underworlds Deck Hub

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Warhammer Underworlds Deck Reviews Rivals decks are a core part of Warhammer Underworlds, providing warbands with objectives, powers and upgrades that shape how they play on the tabletop. The reviews collected here are based on my own experiences using these decks in games, tournaments and testing. They focus on a deck's strengths, weaknesses, preferred playstyle and which warbands are likely to get the most from it. Choose a Playstyle Strike Take and Hold Flex Mastery Strike Decks Blazing Assault Reckless Fury Raging Slayer Hunting Ground Take & Hold Decks Emberstone Sentinels Flex Decks Edge of the Knife Pillage and Plunder ` Mastery Decks Countdown to Cataclysm Wrack and Ruin Realmstone Raiders Deadly Synergy Related Resources Warhammer Underworlds Hub Deck Library How I Choose a Deck Combination for a Tournament Warhammer Underworlds Hub Looking for warband revie...

Warhammer Underworlds Warband Hub

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Warhammer Underworlds Warband Reviews Warhammer Underworlds revolves around warbands: small groups of unique fighters drawn from the factions of Age of Sigmar. Every fighter has their own profile, abilities and characteristics, while each warband brings its own mechanics, objectives and playstyle to the table. The reviews collected here are based on my own experiences playing Warhammer Underworlds. Some warbands I have used extensively in tournaments and practice games, while others are reviewed from the perspective of playing against them across many competitive matches. Choose a Grand Alliance Order Chaos Death Destruction `` Order Warbands Warbands drawn from the forces of Order, including Stormcast Eternals, Lumineth Realm-lords, Cities of Sigmar and other champions of the Mortal Realms. Emberwatch Ylthari's Guardians Myari's Purifiers Xandire's Truthseekers Cyreni's Razors Elathain's Soulraid Kniv...