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Warhammer Underworlds - Nemesis Deck Library

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Checkout my  Warhammer Underworlds  for more articles. As I start to play more Warhammer Underworlds, I am building up a library of Nemesis decks. All decks have been used with reasonable success. Initially, as with the rest of my blog, this page was just a place to store my different decks but I thought they might be useful to other people. Order Warbands Chosen Axes   Daring Axes  (Daring Delvers)           Skaeth's Wild Hunt Breakneck Kurnothi (Breakneck Slaughter) ☆☆☆ Hoof and Claw (Tooth and Claw) ☆☆☆ Myari's Purifiers  Shocking Purity (Seismic Shock) Starblood Stalkers Rimelocked Stalkers (Rimelocked Stalkers)   Elathain's Soulraid Cold Soulraid (Force of Frost) ☆☆ Xandire's Truthseekers Savage Truth (Tooth and Claw)  [Willen Games Clash 23] ☆☆☆ Cold Truth (Force of Frost) ☆☆☆ Fortress of Truth (Fearsome Fortress) Toxic Truth (Toxic Terrors) ☆☆ The Shadeborn Daring Shadeborn (Daring Delvers)   Domitan's Stormcoven Shocking Storm (Seismic Shock) Ice S

Emberstone Sentinels - Deck Review

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  The Emberstone Sentinel Playstyle: Take and Hold Plot Card: No The Objectives The Objective deck is made up of 12 cards, 6 Surges and 6 End Phase for a total of 16 Glory. 1. Hold Treasure Token 1 or 2 - End Phase - 1 Glory - Score if a friendly fighter holds Treasure Token 1 or 2. A simple card to score, with the added bonus of the option of Treasure token 1 or 2. This card synergises with the Take and Hold game plan and also could be scored while completing the conditions for other Objectives, such as  Supremacy .  One Glory for one Treasure token. Overall, 3 out of 5 2. Hold Treasure Token 3 or 4 - End Phase - 1 Glory - Score if a friendly fighter holds Treasure token 3 or 4.  Everything that applies to Hold Treasure token 1 and 2 applies to this card. Overall, 3 out of 5. 3. Hold Treasure Token 5 - End Phase - 1 Glory -  Score if a friendly fighter holds Treasure token 5.  Everything that applies to Hold Treasure token 1 and 2 applies to this card, except there is only one Treas

Grandfather's Gardeners - Warband Review

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  Grandfather's Gardeners: A Warband of Nurgle Grandfather's Gardeners are a coterie of Plaguebearers devoted to Nurgle, led by the relentless Phleghmus. Their mission is to spread Nurgle’s garden throughout Embergard. This small Tallyband of Plaguebearers is led by Phleghmus[1], accompanied by Slunge[2], Bug-Eyed Dripterus[3], and Strewg[4]. The warband is completed by the overgrown Rot-Fly, Squort[5]. Fighter Characteristics Phleghmus , the leader of Grandfather's Gardeners, has a Move of 3, a Save of 1 Block, Health of 4, and a Bounty of 2. He wields a staff with a Range of 2, 2 Hammers, and the special Damage characteristic Blooming Harvest (more on this later). When inspired, Phleghmus gains accuracy with his staff, increasing from 2 to 3 Hammers. Strewg wields a trident and has a Move of 3, Save of 1 Block, Health of 3, and Bounty of 2. His trident has a Range of 2, 3 Swords, and uses Blooming Harvest. Upon inspiring, Strewg’s Health increases to 4, and his attack im

Zikkit's Tunnelpack - Warband Review

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  The second warband for the new season of Warhammer Underworlds introduces the cunning and ruthless Skaven of Clan Skyre. Led by the devious Warlock Engineer Zikkit, this Tunnelpack has ventured deep into the mines of Embergard, driven by an insatiable hunger for power. Their prize? The coveted Aqshian Realmstone—Emberstone. This potent resource could tip the balance of power in the Underworlds, and Zikkit is determined to seize it, no matter the cost. At the helm of this chaotic warband is none other than Warlock Engineer Zikkit Rockgnaw [1], a Skaven mastermind who combines malicious cunning with brutal efficiency. Accompanying him is his eager apprentice, Rittak Verm [2], who pilots the deadly Kill-Wheel—a whirling menace that leaves devastation in its wake. The two are supported by a pair of Acolytes: the grim Krittatok [3] and grenadier Nitch Singe-Snout [4], both brimming with the reckless ambition typical of Skaven. Rounding out the team is the volatile blast-vermin Tik-Tik [

Warhammer Underworlds - My thoughts on Warscrolls and Nemesis

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The new edition of Warhammer Underworlds is on the way, and I am very excited! I started painting the miniatures for the game when they were first released in Shadespire , but it wasn’t until Nightvault that I actually started playing. Since then, I’ve become fully immersed in the game, collecting and painting all the available warbands. Over time, Warhammer Underworlds has become more than just a part of my hobby—it has become the centre of it. I’ve taken part in numerous tournaments and regularly play within my local gaming circle. The game’s fast-paced skirmish style, combined with tactical deck-building and highly thematic warbands, makes it uniquely compelling. So naturally, I’m incredibly invested in its ongoing success. From what I’ve seen so far, this new edition looks set to continue that success, and I can’t wait to dive in. Warscrolls and Warband Flavour One of the most significant changes in the new edition of Underworlds is the replacement of faction decks with warscrol

Blazing Assault - Deck Review

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Blazing Assault harnesses the fiery, emotion-riven magic of the Realm of Aqshy to enhance the berserk fury of fighters as they charge in to slay their opponents in the mines beneath Embergard. Playstyle: Strike (Aggro) The Objectives The Objective deck is made up of 12 cards, 6 Surges and 6 End Phase for a total of 16 Glory. 1. Go All Out - End Phase - 1 Glory - 5 or more fighters have a Move and/or Charge token.  An easy to score objective, which becomes increasingly difficult as the game progresses and fighters are slain. What makes this card easy to score is the fighters can be friendly or enemy fighters. Overall, a straightforward objective, but only 1 glory (although that seems the standard for this addition), 3 out of 5. 2. Branching Fate - Surge - 1 Glory - After an attack roll, which contained 3 or more dice (2 or more dice if you are the Underdog) and the result of each symbol was a different result. A nice card, which is clearly dice dependent. In addition, to be most effec