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Warhammer Underworlds - Nemesis Deck Library

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Checkout my  Warhammer Underworlds  for more articles. As I start to play more Warhammer Underworlds, I am building up a library of Nemesis decks. All decks have been used with reasonable success. Initially, as with the rest of my blog, this page was just a place to store my different decks but I thought they might be useful to other people. Second Edition Warbands Order Warbands Emberwatch Blazing Assault and Reckless Fury (version 1) Blazing Assault and Countdown to Cataclysm Myari's Purifiers Emberstone Sentinels and Countdown to Cataclysm  Chaos Warbands Khagra's Ravagers Emberstone Sentinels and Countdown to Cataclysm   Death Warbands Headsman's Curse Blazing Assault and Reckless Fury   Destruction Warbands _________________________________________________________________ First Edition Warbands Order Warbands Chosen Axes   Daring Axes  (Daring Delvers)           Skaeth's Wild Hunt Breakneck Kurnothi (Breakneck S...

Hobby Goals - December 2024

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It’s been a few months since my last hobby goals update. Life has been quite hectic, leaving me little time for painting or gaming. However, this month, despite a packed schedule, I managed to carve out some time to make meaningful progress. Painting This month, I began by completing the three Stormcast Eternals of the Emberwatch. I painted them in my standard Hallowed Knights scheme to match my long-time favorites, Xandire's Truthseekers. With this cohesive look, I plan to use the Emberwatch as my primary warband in the coming months. After finishing the Emberwatch, I turned my attention to the Grandfather's Gardeners. As part of my larger Daemons of Nurgle army, I aimed to ensure this warband fit seamlessly with my Plaguebearers. My process started with painting the flesh tones across all the miniatures before adding intricate details. By the end of the month, I had completed Strewg and Squort and made significant progress on the remaining models. Gaming My first game this mo...

The Jaws of Iztl - Warband Review

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Introduction The Jaws of Itzl have descended into the mines of Embergard to prevent the plans of their Slann masters from being disrupted. The aggression of these cold-blood warriors has been peaked by the emotion-riven heat of the Emberstone from deep in the mines. The Jaws of Itzl are made up of  Kro-Jax [1], So-Kar [2], Ro-Tak [3] and the Venomites [4] Fighter Characteristics Each of the three Saurus warriors that make up this warband, Kro-Jax, So-Kar and Ro-Tak, have the same uninspired set of fighter characteristics. A Move of 3, a Save of 1 Block, and 5 Health.  Kro-Jax, the leader, has Bounty of 3 and is armed with a melee weapon (a mace) which is Range 1, 2 Hammers for a mighty 3 Damage. When inspired, his Save improves to 2 Block and his melee weapon improves to 4 Swords, significantly increasing his accuracy. Kro-Jax So-Kar has a Bounty of 2 and is armed with a melee weapon (a club) which is Range 1, 3 Swords for 2 Damage. When inspired... (this is unknown at present...

Countdown to Cataclysm - Deck Review

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  The mines of Embergard tremble. Boulders fall hundreds of feet from the exposed cavern ceiling, lava bursts in to once-safe mining shafts, and the very ground collapses, plunging unwary delvers into lethal chasms. The closer one draws to the Emberstone the worse the disturbance becomes. It is only a matter of time before the rest of Embergard collapses into ruin.  Playstyle: Mastery Plot card The Countdown to Cataclysm deck includes a countdown mechanic. This is represented by a token that moves along a tracker of 14 spaces. The position of the token determines the current Cataclysm value, which will influence various cards in the deck (more on this later). The more spaces moved the higher the Cataclysm value, to a maximum of 4.  The token moves along the tracker after the first friendly fighter is slain in a combat round. It also moves one space, after the last Power step, for each feature token that is not occupied by an enemy fighter. You should note that you can adv...

Emberstone Sentinels - Deck Review

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  The Emberstone Sentinel Playstyle: Take and Hold Plot Card: No The Objectives The Objective deck is made up of 12 cards, 6 Surges and 6 End Phase for a total of 16 Glory. 1. Hold Treasure Token 1 or 2 - End Phase - 1 Glory - Score if a friendly fighter holds Treasure Token 1 or 2. A simple card to score, with the added bonus of the option of Treasure token 1 or 2. This card synergises with the Take and Hold game plan and also could be scored while completing the conditions for other Objectives, such as  Supremacy .  One Glory for one Treasure token. Overall, 3 out of 5 2. Hold Treasure Token 3 or 4 - End Phase - 1 Glory - Score if a friendly fighter holds Treasure token 3 or 4.  Everything that applies to Hold Treasure token 1 and 2 applies to this card. Overall, 3 out of 5. 3. Hold Treasure Token 5 - End Phase - 1 Glory -  Score if a friendly fighter holds Treasure token 5.  Everything that applies to Hold Treasure token 1 and 2 applies to this card, e...