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Warhammer Underworlds - Nemesis Deck Library

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Checkout my  Warhammer Underworlds  for more articles. If you're enjoying the content, feel free to hit that  follow button  at the top of the page. It really helps and keeps you updated! As I start to play more Warhammer Underworlds, I am building up a library of Nemesis decks. All decks have been used with reasonable success. Initially, as with the rest of my blog, this page was just a place to store my different decks but I thought they might be useful to other people. My decks do not have a name after them, but any from other contributors do. In addition, if the decks were used in tournaments, I have included that information as well. Second Edition Warbands Order Warbands Emberwatch Blazing Assault and Reckless Fury  (WHW Clash February 25) - Harry Miller aka Slippy Blazing Assault and Countdown to Cataclysm Jaws of Itzl Reckless Fury and Countdown to Cataclysm  - (WHW Nemesis Clash February 25) - Harry Miller aka Slippy   Myari's Purifiers Embers...

Aeronautica Imperialis - Scenario - Bomber Escort

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     UPDATED July 2025 BACKGROUND A flight of bombers pushes through enemy airspace, heading toward a vital target deep behind enemy lines. Each aircraft is heavy with ordnance, engines growling as they press on. To see them through, a wing of fighters flies in escort, scanning the skies for incoming threats. At any moment, enemy interceptors could strike, and the fighter pilots stand ready to defend their charges in brutal dogfights or die in the attempt. The mission is clear: reach the target, deliver the payload, and return. But danger looms ahead, and the sky is far from friendly.   FORCES The defender's force may cost between 100 and 200pts. The force must include at least one fighter and one bomber. The bombers cannot be equipped with extra weapons or upgrades. The defenders force cannot include ground defences. The attacker's force costs 75%  of the defending. The force may only include fighters. The attacker cannot include ground defences. Example A de...

Aeronautica Imperialis - Faction Review - Orks

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  UPDATED July 2025 The Orks (along with the Imperial Navy) were one of the first two factions released for Aeronautica Imperialis . They've been a core part of the Warhammer 40,000 universe since its earliest days, and in Aeronautica Imperialis , they bring the same chaotic character and ramshackle charm. Orks are a straightforward faction, full of personality, but they aren’t the most powerful force on the table. Choosing to play Orks is a bit like turning the difficulty up to Hard mode.  This article includes several example aircraft with various weapon loadouts, each showing the average damage output you can expect in a single round of firing. Also, be sure to check out my YouTube channel – Jon Grant Miniatures for gameplay videos. Orks Air Waaagh! Ork firepower is most effective at short range, and their aircraft are designed to close the distance with the enemy as quickly as possible. The smaller Dakkajets and Fighta Bommerz boast high speed, allowing them to rapidly ...

Agent's Clash - June 25 - Nemesis Tournament

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As the end of June rolled around, the Agents of Sigmar hosted their latest tournament here in the south of England. The 28th of June turned out to be a hot and muggy British summer’s day. On top of that, I had badly hurt my back, meaning I could only sit for a few minutes at a time. The day was shaping up to be both physically and mentally demanding. For the tournament, I was running Cyreni's Razors with a Strike build, pairing Blazing Assault and Countdown to Cataclysm . The aim was to use the Razors' accuracy to focus down one enemy fighter at a time, while relying on their speed and range 2 weapons to stay out of harm’s way. In each game, I planned to start by inspiring Cephanyr in the first round to benefit from extra Movement, a 4-sword attack, and a 2-Dodge defence. Blazing Assault and Countdown to Cataclysm 2.0 Game 1 My first game of the day saw me draw against Seamus McMahon, who was playing Skritch's Swarm paired with Realmstone Raiders and Blazing Assault. My Sk...

Hobby Goals - June 25

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Painting Well, June didn’t turn out to be a good month! I seriously hurt my back (clearly, I’m getting old), and as a result, I could do very little painting. At the start of the month, I wasn’t able to do any at all. Eventually, I managed a few minutes here and there while standing up. As such, I haven’t finished my Knives of the Crone . I did, however, return to painting some Aeronautica Imperialis (or arguably Legions Imperialis ) miniatures. I completed a single Xiphon Interceptor in the colours of the Iron Warriors—a Legion I’ve wanted to paint for ages so I can deploy them against my Imperial Fists. I do love a good grudge match.  How I Paint Legions Imperialis - Iron Warriors Gaming Similarly, I haven’t done much gaming either. I managed to get a single practice game in against Harry before attending the Agent’s Clash tournament in Redhill. I used my [Cyreni’s] Razors against his Grymwatch . It turned out to be a very close and enjoyable game, played in a relaxed and fun ...

Aeronautica Imperialis - Scenario - A Duel of Aces

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Background During the second war for Taros, Imperial and Tau air forces fought hundreds of engagements. During the war,  both sides have won victories and suffered defeats. Each side have their heroes. For the Imperium, it is Flight Commander Megana Ayce, in her Lightning Strike Fighter. For the Tau Empire, Kor'La Kae O'Ar, in her distinctive red Barracuda. The two aces finally met in combat over the Phyyra Heights. As Kae O'Ar led a patrol of the Red Horizon Cadre, she spotted an incoming Imperial attack. The two aces met head to head, and there would be only one survivor...  Forces Players can spend up to 150 points on their force. Both sides can only use Fighters. Bombers, Scouts and Ground Defences are not allowed. Both players must upgrade one of their fighters to an Ace for free. The Ace must be easily identifiable by your opponent . Set-up Players set up on opposite sides of the Area of Engagement. Starting with the winner of a roll-off, players take it in turns to p...

Realmstone Raiders - Deck Review

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NEW VERSION Overview Realmstone Raiders is a Rivals deck for Warhammer Underworlds that introduces the "Raid" mechanic, offering a unique playstyle centered around deck manipulation and strategic resource management. Core Mechanics: The Raid System At the heart of Realmstone Raiders lies the Raid mechanic. After the first successful melee attack in an action step, you may "raid" a number of times equal to the bounty value of the target. Each raid involves revealing the top card of your power deck: if it's an Emberstone card, you can either play it immediately (if it's a ploy) or equip it (if it's an upgrade), provided you have the necessary glory. If it's not an Emberstone card, you place it at the bottom of your deck. This mechanic rewards aggressive play and offers a form of deck thinning, allowing players to cycle through their decks more efficiently. Objectives – Early Scoring Opportunities The objectives in this deck are focused on reward...

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