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Warhammer Underworlds - Nemesis Deck Library

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Checkout my  Warhammer Underworlds  for more articles. As I start to play more Warhammer Underworlds, I am building up a library of Nemesis decks. All decks have been used with reasonable success. Initially, as with the rest of my blog, this page was just a place to store my different decks but I thought they might be useful to other people. Order Warbands Chosen Axes   Daring Axes  (Daring Delvers)           Skaeth's Wild Hunt Breakneck Kurnothi (Breakneck Slaughter) ☆☆☆ Hoof and Claw (Tooth and Claw) ☆☆☆ Myari's Purifiers  Shocking Purity (Seismic Shock) Starblood Stalkers Rimelocked Stalkers (Rimelocked Stalkers)   Elathain's Soulraid Cold Soulraid (Force of Frost) ☆☆ Xandire's Truthseekers Savage Truth (Tooth and Claw)  [Willen Games Clash 23] ☆☆☆ Cold Truth (Force of Frost) ☆☆☆ Fortress of Truth (Fearsome Fortress) Toxic Truth (Toxic Terrors) ☆☆ The Shadeborn Daring Shadeborn (Daring Delvers)   Domitan's Stormcoven Shocking Storm (Seismic Shock) Ice S

The Jaws of Iztl - Warband Review

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Introduction The Jaws of Itzl have descended into the mines of Embergard to prevent the plans of their Slann masters from being disrupted. The aggression of these cold-blood warriors has been peaked by the emotion-riven heat of the Emberstone from deep in the mines. The Jaws of Itzl are made up of  Kro-Jax [1], So-Kar [2], Ro-Tak [3] and the Venomites [4] Fighter Characteristics Each of the three Saurus warriors that make up this warband, Kro-Jax, So-Kar and Ro-Tak, have the same uninspired set of fighter characteristics. A Move of 3, a Save of 1 Block, and 5 Health.  Kro-Jax, the leader, has Bounty of 3 and is armed with a melee weapon (a mace) which is Range 1, 2 Hammers for a mighty 3 Damage. When inspired, his Save improves to 2 Block and his melee weapon improves to 4 Swords, significantly increasing his accuracy. Kro-Jax So-Kar has a Bounty of 2 and is armed with a melee weapon (a club) which is Range 1, 3 Swords for 2 Damage. When inspired... (this is unknown at present but i ex

Countdown to Cataclysm - Deck Review

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  The mines of Embergard tremble. Boulders fall hundreds of feet from the exposed cavern ceiling, lava bursts in to once-safe mining shafts, and the very ground collapses, plunging unwary delvers into lethal chasms. The closer one draws to the Emberstone the worse the disturbance becomes. It is only a matter of time before the rest of Embergard collapses into ruin.  Playstyle: Mastery Plot card The Countdown to Cataclysm deck includes a countdown mechanic. This is represented by a token that moves along a tracker of 14 spaces. The position of the token determines the current Cataclysm value, which will influence various cards in the deck (more on this later). The more spaces moved the higher the Cataclysm value, to a maximum of 4.  The token moves along the tracker after the first friendly fighter is slain in a combat round. It also moves one space, after the last Power step, for each feature token that is not occupied by an enemy fighter. If you are trying to advance the Cataclysm val

Emberstone Sentinels - Deck Review

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  The Emberstone Sentinel Playstyle: Take and Hold Plot Card: No The Objectives The Objective deck is made up of 12 cards, 6 Surges and 6 End Phase for a total of 16 Glory. 1. Hold Treasure Token 1 or 2 - End Phase - 1 Glory - Score if a friendly fighter holds Treasure Token 1 or 2. A simple card to score, with the added bonus of the option of Treasure token 1 or 2. This card synergises with the Take and Hold game plan and also could be scored while completing the conditions for other Objectives, such as  Supremacy .  One Glory for one Treasure token. Overall, 3 out of 5 2. Hold Treasure Token 3 or 4 - End Phase - 1 Glory - Score if a friendly fighter holds Treasure token 3 or 4.  Everything that applies to Hold Treasure token 1 and 2 applies to this card. Overall, 3 out of 5. 3. Hold Treasure Token 5 - End Phase - 1 Glory -  Score if a friendly fighter holds Treasure token 5.  Everything that applies to Hold Treasure token 1 and 2 applies to this card, except there is only one Treas

Grandfather's Gardeners - Warband Review

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  Grandfather's Gardeners: A Warband of Nurgle Grandfather's Gardeners are a coterie of Plaguebearers devoted to Nurgle, led by the relentless Phleghmus. Their mission is to spread Nurgle’s garden throughout Embergard. This small Tallyband of Plaguebearers is led by Phleghmus[1], accompanied by Slunge[2], Bug-Eyed Dripterus[3], and Strewg[4]. The warband is completed by the overgrown Rot-Fly, Squort[5]. Fighter Characteristics Phleghmus , the leader of Grandfather's Gardeners, has a Move of 3, a Save of 1 Block, Health of 4, and a Bounty of 2. He wields a staff with a Range of 2, 2 Hammers, and the special Damage characteristic Blooming Harvest (more on this later). When inspired, Phleghmus gains accuracy with his staff, increasing from 2 to 3 Hammers. Strewg wields a trident and has a Move of 3, Save of 1 Block, Health of 3, and Bounty of 2. His trident has a Range of 2, 3 Swords, and uses Blooming Harvest. Upon inspiring, Strewg’s Health increases to 4, and his attack im